MONSTER HUNTER RISE Walkthrough Gameplay Part 1 - INTRO (NINTENDO SWITCH)

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SWITCH Monster Hunter Rise Walkthrough Gameplay Part 1 includes a Review, Prologue and Campaign Mission 1 of the Monster Hunter Rise Single Player Story Campaign for Nintendo Switch and later releasing on PS5, PlayStation 5, Xbox Series X and PC. This Monster Hunter Rise Story Campaign Walkthrough will include the Full Game for Nintendo Switch. Outriders Walkthrough Part 1 will include a Review, New Monsters, Magnamalo, Zinogre, Tobi-Kadachi, Chameleos, Khezu, Tigrex, Barioth, Hunting Horn, Charge Blade, Longsword, Switch Axe, Insect Glaive, Bow, Greatsword, Mission 1, Chapter 1, Cinematics, Cut Scenes, OST, Story Missions, Main Missions, New Gameplay, DLC, all Single Player Campaign Missions and the Ending. Thanks Capcom for Monster Hunter Rise!

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Monster Hunter Rise is an action role-playing game developed and published by Capcom for the Nintendo Switch. It is the sixth mainline installment in the Monster Hunter series after Monster Hunter: World and will be released worldwide in March 2021. A Microsoft Windows version is currently in development and is planned for an early 2022 release.

As with previous Monster Hunter titles, Monster Hunter Rise has the player take the role of a Hunter, tasked with slaying or trapping large monsters using a variety of weapons, tools, and environmental features to damage and weaken them while surviving their attacks. Successful completion of the offered quests provide loot, typically in the form of various monster parts from the monster, which are used to forge new armor and weapons that can be used to take on more powerful monsters, forming the series' notable core loop. Several of the series' monsters return along with a host of new monsters developed for Rise. All fourteen weapon types that have been present in both Monster Hunter Generations and World, which mix archetypes of swords, shields, staves, bows, and guns, will be present in Rise.

Rise uses the same seamless map approach introduced in Monster Hunter: World unlike the zoned area approach typical of earlier games in the series. Its maps are more focused on vertical movement than previous games, as implied by its title, so new tools are given to the player to help with quickly vertical scaling. One is the companion Palamute, a dog-like creature that the player can ride without losing stamina. The Palamute can quickly scale cliffs and can also be ridden and perform attacks while fighting monsters, alongside the player's cat-like companion Palico. A new tool, similar to the Clutch Claw added in Monster Hunter World: Iceborne, is the Wirebug, which can allow a player to grapple and swing across gaps or to higher locations as needed. The Wirebug also has different interactions with each weapon type, adding to that weapon's set of moves and combos. Further, the Wirebug allows a player to engage certain monsters in Wyvern Riding, allowing the hunter to mount and control the creature to a limited degree as to either lead it into areas more amenable for combat or to engage in combat with a different monster.
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